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This item has been added to your Favorites. Created by. Infusco Offline. Collect the health in the secret area on the other side of the tower, then continue jumping to work your way back to the ladders.
Climb to the top of the ladders before shooting the ninjas ahead of you and behind you, then grab the ammo, armor and health. Drop down to the bridge far below and get ready for one of the most annoying parts of this stage. Once you land you need to kill a large group of spawning ninjas and samurai, but you're also walking on ice so you slide a lot.
I found that it worked best to shoot the barrels from a distance so they don't blow up later when you're in-range of the blast. Otherwise use the electro-driver first until it's out of ammo, then move on to the grenade launcher for large groups and the stakegun for smaller ones.
Feel free to use the shotgun and freezer if you want, but I found the stakegun worked better. While doing all of this you want to be jumping constantly so that you move faster. The ninjas like to use their throwing stars so watch for them and jump out of the way before they hit. You can also shoot some barrels and towers above you at either end of the bridge, which produces some much-needed health for you to collect. Once all enemies are dead you can collect any remaining items and head for the checkpoint.
Go right to where you found some armor earlier, then climb up to the top of the stairs and carefully grab the pair of holy items from the secret area. Either jump off the bridge again outside or take the stairs back to the previous checkpoint, then go down the first set of stairs.
Continue to the back of the bridge and jump up the mound, then turn around so you can land on one of the two ledges. Follow the ledge for some ammo, then do the same for ammo on the other ledge.
Head back towards the stairs and collect some ammo on the left side of the bridge, then grab some more ammo by the stairs.
Jump on the platform beside you and ride it until it reaches a set of doors, then jump off and carefully shoot stakes into the ninjas. Follow the path until a door closes behind you, then let the majority of the ninjas come to you as you stake them. There are a lot to deal with [similar to the bridge], but once you've got them all you just need to pick off the odd sniper in the distance [use the arrow, and the ammo at the dead-end] before moving on to the next checkpoint.
Look right of the staircase and you should see a very narrow passage. Enter this passage and follow it as it bends left, then grab the ammo from the secret area and go back to the stairs. Climb the stairs and use your stakegun to take out the ninjas and samurai up ahead [don't forget the one ninja on the house, use your arrow], then jump across the debris to reach the next checkpoint.
Once the door opens again you can go to the next checkpoint. Work your way to this ladder [drop to the fence first if you need to] and grab the holy item on the nearby beam [which is a secret area], then climb up and back over the fence. Climb all the way up the ladder this time before taking the ammo and health, then drop on the cable car and ride it across to the other side. Jump off to the ledge and kill a crawler, then take the ammo and climb up the ladders.
Collect some ammo, health and armor as you follow the ledge through a secret area, then go back down the ladders and head for the checkpoint. Once all are dead you can follow the arrow to the level exit.
That's the primary attack for the stakegun, don't use any other attacks and you should get it. Go round the corner to your right and kill some more enemies by the hanging bodies [shoot the barrels to speed things up], don't forget a few above the bodies.
Once all are dead you can grab the ammo around the next corner and use the checkpoint there. Grab any ammo if you need it before heading to the next section, then carefully shoot the witches and more humans. Work your way down the hill as you kill the remaining humans [including one up high on your right], then use the next checkpoint. Kill the divers and collect the souls, then follow the arrow to the checkpoint. The mages take a few hits to get rid of and they throw their staff at you when they die so look out.
They can also shoot dead bodies at you so they're best killed ASAP. Once you've killed all humans, mages and witches in this long battle you should collect any ammo that you missed and follow your arrow to the checkpoint. It's only a mage though so keep your distance and you should be fine, then go through the level exit once he's dead.
There's a large pile of shotgun ammo on your little island as well as some other ammo scattered over the hazardous water. Personally I found the shotgun ammo was more than enough to do the job. You'll know the second type of attack is coming when the boss sticks one of his hands down into the water. Quickly look around in a circle at this point until you see which side of the island the boss's hand appears at.
Quickly back away from this edge before the hand comes crashing down on you. Otherwise you'll want to fire at the bubbles that form on the surface of the water. Specifically you want to fire at the ones that are closest to the boss, because they explode and cause him damage.
You should see a glowing ball forming in the boss's hands every so often. When you see this you need to quickly jump left or right to avoid a fast moving shot. The shot is a lot smaller than the bubble from the first part of the battle, but it moves a little faster.
Otherwise the boss now sticks BOTH hands into the water when he wants to slap you, but the strategy remains the same. Quickly look around when you see him stick his hands in, then dodge them and get ready to fight back.
For this part of the battle your shots will damage the boss, but not as much as the bubbles will. Much like the first part of the battle you want to find the bubbles on the surface of the water.
You should see a pair of bubbles as you look around, so shoot each one to light the water on fire in those spots. For a brief period some bubbles will rise from these two burning locations and you can shoot them in mid-air to deal the boss some heavy damage.
Keep this up and shoot the boss directly when there are no bubbles to shoot, then watch the next cutscene after the battle and get ready for the next chapter.
You want this meter to stay at 0 through the whole stage, but if you mess it up you can go back to your last autosave or quicksave. Shoot the barrels up ahead and kill 4 more soldiers, then use the checkpoint. Collect the ammo under all the staircases if you need it, then head for the right-most train once all soldiers are dead.
Get on the right side of this train and walk to the spot where it meets the wall. Walk into the train here [it's hard to see the door but you are able to walk inside] and turn right, then grab two holy items from the secret area. Leave the train now and head for the nearby checkpoint. You'll find ammo around the place but there's some chaingun ammo on the ground floor.
Once all soldiers are dead you should collect any items that are left over and head for the checkpoint. Use your rocket launcher and chaingun to make short work of most of the soldiers here. Don't forget to shoot the enemies up by the windows too, then head for the new checkpoint once all are dead. Use your stakes from a distance to take out the remaining enemies up high, then return to the previous room and enter a tunnel on your right.
Use the rocket launcher to take out enemies high and low in the room up ahead, then go back through the tunnel to reach the new checkpoint. There are plenty out in the open, a few up high and a couple behind windows but your arrow will help you find them all.
Pick up all the ammo after the job's done and head for the next checkpoint. Head into the next area and shoot more enemies before taking the ammo on your left, then head for the next checkpoint. Follow the arrow and drop through the hole in the windows to reach the checkpoint. Collect all ammo before heading through the door on your left, then break out the big guns to take out these guys [they use flamethrowers and grenade launchers].
Collect any ammo in the room and head for the nearby checkpoint. Enter the small building with the open door next and kill a small group of enemies, then grab the ammo and armor on the upper floor before using the checkpoint.
Collect the ammo, health and holy item in this secret area, then climb the ladder here for some more ammo. Head outside and watch as an explosion happens at the back of the large building, then jump through the hole in the wall there. Stick to the low road as you kill the enemies, or even jump back through the wall and lure them to you one at a time. Collect all ammo down here before you climb the stairs, then kill more enemies through the windows.
Collect more ammo and head left down some stairs as you kill the remaining enemies, then grab the health and head for the checkpoint. Kill the enemies in here and use your freezer on all the flamethrower enemies once they appear.
Collect all souls and ammo after the fight, then go up the ramp again and jump from the box to reach the checkpoint. Head straight at the first fork and left at the second, then kill a tiny group of enemies. Grab the health and ammo up ahead, then use the next checkpoint. You're mainly dealing with the grunt soldiers that charge at you, but later on you deal with a few stronger enemies.
Pretty much just keep running and use your shotgun or rocket launcher to quickly thin out the groups of soldiers. Climb the large ladder after the battle and use the level exit at the top.
At that point you have to fight off 4 tanks in a pretty small room and it can be very hard to do without any help. Shoot more enemies as you climb the stairs, then shoot the remaining enemies at the top.
Collect the ammo and health here and head for the checkpoint after the fight. Grab more ammo from the corner by the small building on your left, then wander and wait for a truck to move and open a nearby gate. Shoot the barrel by the truck to send it rolling down the hill. Follow the truck down the hill and jump over the front of it to get through the next gate, then kill a small group of enemies.
Go up the ramp and grab the armor in the building to your right, then head for the nearby checkpoint. Grab all the ammo and souls before you go to the next checkpoint. Kill another enemy once the elevator stops, then take the soul and use the checkpoint. Shoot the grate and enemies at the top, then climb a nearby ladder and kill some more enemies. Climb yet another ladder and kill a few more enemies, then take the armor behind them.
Enter the shaft once more and collect some ammo, then use the next checkpoint. As long as you keep moving, the mortars shouldn't be able to hit you. Approach the hangars up ahead on your left to trigger some more enemies and tanks, then clear them all out. Climb on to the plane for some health and a small group of enemies to kill, then head for the three long buildings on the right of this area [before the hangers].
Go to the back of each of these buildings to find an open door, then kill the enemies inside and take the ammo. I found it forked quite well to wait beside the first door that opens instead of walking through it, then the enemies come to you one at a time and you can easily pick them off. Once all three buildings are clear you can head for the checkpoint. Kill a small group of enemies here, then collect ammo from behind the machines and near the windows. Climb up to the third floor and kill the tiny group of enemies, then collect the souls and ride the elevator.
Exit the elevator when it stops, then use your freezer on the enemy before using the nearby checkpoint. Now that you're safely on solid ground you can head for the nearby checkpoint. Kill all the soldiers, tanks and mortars here, then go to the far right end of this area and grab some ammo just outside a medium-sized building. Enter the building to find a secret area with some enemies and ammo inside, then climb the ladder near the armor to get more ammo and return to the larger area.
Work your way down a nearby alley and shoot a pile of boxes, then head for the checkpoint beyond. Kill all enemies in here [the grenade launcher or rocket launcher is useful when the enemy comes in groups] and head for the next checkpoint. Show your face around the corner so the soldiers see you, then hide and pick them off one by one. Once no more soldiers come to you it's time to destroy FOUR tanks in the small room up ahead. This leaves you with very little room to avoid their shots, but if you have some gold cards I strongly suggest using them now.
If you don't have any cards, then I hope you managed to get a demon morph from the soldiers [you could always load an earlier save for this stage if you want to make sure you get a demon morph for this part], otherwise you're going to need a lot of luck. Once the tanks are all destroyed you can go to a well-earned checkpoint.
Collect the souls and use the walkway to reach the upper floor, then go to the right side to reach the level exit. Once you've dealt the hammer enough damage, it disappears and the second part begins However before this happens you need to deal with the boss using that hammer to smash your face in. Basically you want to stay as far away as possible from the boss so that you don't get hit directly. However, even if you're not under the hammer when it hits, the shockwaves can still send you flying into the air and back down again [which means lots of damage to you].
So try your best to jump into the air before the hammer hits, then you can use the shotgun and chaingun to damage the hammer most easily. As soon as the battle starts you want to grab the ammo around the pillars on your left and right, because as the battle rages on the ground gets littered with stone and it becomes really hard to find the items. Jump as much as possible when moving towards or away from the boss so that you can get over the debris quickly.
The idea is still the same though, keep your distance and jump into the air before the boss hits the ground.
Otherwise attack the boss with whatever weapons you have ammo left for and you should win the fight in no time [he's a much bigger target than the hammer after all]. Watch the cutscene after the battle and get ready for the next chapter.
Just make sure that you save your game before trying any of the tricky jumps. Sometimes a VERY annoying glitch occurs here and the drawbridge doesn't even appear. In this case it's impossible to cross and you need to restart the stage. This next section is only needed if you're trying for the tarot card, otherwise you can skip it. Jump on top of the ledge on your right and find the ladder leading down, then climb down it and notice the holy item to the right of the ladder.
I find it works best to climb up the ladder and jump while climbing to land safely in the secret area with the holy item. There is in fact another holy item in a similar area farther along the bridge [away from the ladder], but in order to get to it you have to make a very difficult jump.
So make sure you save your game before attempting this, then run at the corner of the wall and HOLD the jump button as you jump out of your current space. Quickly turn left while still holding the jump button and direct yourself into the second area, then grab the holy item and save your game once more.
It's not over yet though, you need to do one of these jumps to reach the next holy item even farther along. Cross the drawbridge now and enter the castle, then kill the dogs and lepers inside as you grab the armor to your left and ammo to your right. Continue onward and shoot some dogs, lepers and an executioner, then collect the ammo and head for the checkpoint. Enter the small broken house with the low roof for a secret area and some ammo, then head for the checkpoint.
Use your arrow as you kill all skeletons on this floor, then grab the ammo and climb the stairs to reach the third floor. Kill the rest of the skeletons up here as you grab some health, then go to the checkpoint back on the first floor. Enter the passage in this wall and climb the stairs beyond, then climb the ladder to find a secret area and some armor.
Look for the broken section up here where the ground is slightly lower and you should notice a roof up ahead. If you're trying to get the tarot card you need to do the following section, otherwise ignore it and work your way down to the checkpoint on the ground below.
Jump rapidly in a circle on this tower to build up speed, then jump towards that roof. Once you land the jump successfully you need to go around the back of this [slightly higher] roof where you should notice a holy item on a nearby roof.
Back up on this roof and jump rapidly forward to build up some speed before you sail through the air and land on that holy item in another secret area. Carefully drop onto the wall before dropping farther to the ground below, then work your way back to the top of the tower where you started this section.
Build up speed once more by jumping in a circle and jump across to the next roof like you did before. Head to the right side of the lower room that has the chimney on it, then carefully look over the edge and drop onto the pair of holy items below. Head in here and take out the banshee who will appear in the small building in order to open the walls again. Grab the mega ammo pack though why you need mega ammo packs in a level which only holds a shotgun escapes me.
Before you leave here, go to the back corner of this small area and push the barrel from that corner all the way to the diagonally opposite corner, where the shotgun ammo is. Stand in the middle of this area and look over the side wall, so that you can see that lit lamppost I mentioned earlier over the top. Push the barrel so that it's against the section of the side wall directly in front of that lamppost, and shoot it to open another secret area with three more mega ammo packs. Duck into the smaller building in the corner for a medium armour - this room will open once this area has been cleared of enemies, and it counts as a secret area.
You'll face off against lots of warlords and warriors in here, and they'll be coming from everywhere. Watch out for the two flaming barrels which will be thrown from the church roof towards your entry point. I prefer the killer half of the painkiller in this area, since it has much longer range and you can easily draw lines with it against a far wall.
Try running down the side of the church and then firing your killer all the way back along again, so that all the monsters coming down here will have to pass through the line. It's important to collect pretty much every soul in this area if you want another shot at Demon Morph before you leave and you do.
Get that health pickup behind the church if you didn't grab it earlier, and head into the church itself. I don't know his name - or if he has one - but he looks like some giant, fat zombie thing, which is as good a name as any. He will smack you with his fists if you get too close; and he will send a fast but weak flamethrower attack your way if you put enough distance between you and him. Just keep running, jumping and shotgunning to get through this part.
If killing the warriors and banshees in here gives you enough souls for a second Demon Morph, the miniboss will fall with one shot; if you don't have enough souls it's just a case of avoiding all the melee minions until you can drop them with shotgun blasts. The banshees are probably the more dangerous, for a change, since their slow attack will make you extremely vulnerable. Another quick and easy way to finish the miniboss is to just run screaming at him with your painkiller's blades - I tried this on Nightmare and he fell within about three seconds without doing me any damage.
The miniboss's soul will be red, and it will give you six health points instead of the usual one. Once all these guys are down the level exit appears and all the doors open again. Tie up any secret areas you may have missed and jump through the exit. You'll get a go of the stakegun if you look hard enough, and you'll get to meet enemies a little more interesting than the melee mob which populated the Cemetery.
The doors will close, so kill off the three evil monks and push open the metal door. Kill off the monks at the bottom of the stairway, and watch out for the ones spawning behind you. Down in the lower level of this room more monks will appear, so kill them off to reveal the next checkpoint.
Before hitting the checkpoint, head up the other set of stairs to find the three mega ammo packs and the two chests. The large chest is tougher - just use the painkiller's blades to knock it apart. Pick up the stakegun from this secret area and hit the checkpoint. Grab the medium armour from the corner room once the doors open, and hit the next checkpoint.
It's even easier if you jump back up the stairs you just came down, and round past the closed door to the other side.
You can sit up here and stake the monks below, who can't get to you through the door. As well as the many barrels, there are nine more chests to be destroyed in the small rooms surrounding this area. Once the chests and barrels are all gone, head for the checkpoint.
More and more and more evil monks and also psychonuns will be appearing from above and below. Keep an eye out for flaming barrels, as well as the souls of the monsters killed by the barrels. Stick with the shotgun in here, though I'm sure you're dying to use the stakegun. There is a chest under the stairs, as well as a holy item and a secret area. Wipe out all the barrels as well, including the ones in the upper corridor.
At the back of this corridor you will come to a side door, through which a flaming barrel will be thrown, exploding moments afterwards. Watch out for this barrel if you're going up there, though be aware that it counts as a destructible object. The end of the upper corridor is a good place to camp with your shotgun if you're getting overwhelmed, and there is armour on a ledge right next to it. Your priority here should be getting rid of the devil monks, as you do not want to be slowed down with so many enemies around.
The easiest way to handle this area is to just around the walls of the lower level, avoiding the evil monks as they spawn and occasionally shotgunning the melee monsters chasing you. This is made even easier by the fact that the ranged evil monks will die and drop their souls once they throw their axes at you and miss - enough souls can get you another Demon Morph in here. Be sure to pick up the health in front of the altar, and hit the chest and collect the ammo behind it.
Eventually honest the monsters will stop spawning, at which point you can clear out the last of the barrels, collect the ammo and head for the checkpoint upstairs.
Run around backwards with your shotgun, and make sure you don't walk over the dropped staffs of the devil monks you've just killed. You no longer need to pick up the souls, so just keep yourself out of the way of the monsters and you should be fine. Killing the last of them will cause the statue to explode, revealing the level exit. The statue's destruction counts as two objects. You still have thirteen objects to find, however, so head back through the small archway, through the room with the altar and out into the courtyard with the stairs up to the right.
Go up the stairs and all the way round to that door through which that flaming barrel came earlier. Shoot out the two chests in this secret area and go back out into the corridor. Follow this next corridor around to the left and through the first door.
In this fourth and last secret area are eight more chests. You can reach it by jumping up the broken area at the back of the platform. I could be wrong. As a map it's a little too long and repetitive for me, and I thought it could do with some traps, like in all good tombs. Never mind, that ropebridge is almost cool enough to make up for the absence of anything else interesting. This is tricky, but you can keep jumping up the plank, off the top of the box and all the way up the stone hill until you reach the holy item and the secret area at the top.
Take out the zombie warlords first, as they can berserk and resurrect the warriors whose souls you have not yet collected, making your life a bit more difficult. There is armour up the stairs to the right. There's also a holy item on top of one of the pillars - the one to the left of the one which fell down when you came in this pillar falls if anything touches it - you or your shots or a monster.
To get to that holy item in its secret area you have to climb the rope on the side of the pillar diagonally opposite it, and keep walking as you reach the top of the rope don't jump or stop moving forwards.
If you walk straight off the top of the rope while facing in the direction of the relic, you should rise into the air off the first pillar and hit one of the vines. The vine has a branch which you can jump off just as you touch it - this should bounce you over to the relic.
They're carrying barrels which will detonate if they get too close to you. Take them out from a distance, then go through the gap and pick off the four vamps on the stone pillars with your stakegun. I can't find a way to turn these four vamps into big vamps - I just thought it would be cool, but no. What you can do is use the painkiller's warhead to ping them all the way from their perches over to you, which will let you pick up their souls.
Pick up the ammo nearby including the freezer ammo , and the stakegun, and then cross the very cool bridge beware - it can chuck you off if it starts bouncing around too much. There's another vamp at the far end of the bridge, which can be picked off without even crossing the bridge, if you're good enough with the stakegun.
Before you hit the checkpoint, go into the tomb to the right for more shotgun ammo. The doors will close behind you and a zombie warrior will appear after a few seconds. Kill him and the other three who appear behind the door, then hit the checkpoint. Take out the zombie warriors and destroy the big boxes blocking the tunnel down to the left.
Behind this are two more vamps, so kill them with the stakegun if you don't want a couple of big vamps on your hands.
If they do change into big vamps just freeze 'em and shotgun 'em. Destroy the coffins in the alcoves if you want more gold, and check the third upper left alcove in the right corridor for a holy item you can't yet reach you can actually quick-jump off the coffin opposite and underneath it, then jump across, but this is hellishly tough.
Head forwards, pick up the shotgun ammo and go through the checkpoint. Try to jump over the blockade and the monsters will spawn into the area, including a zombie warrior behind you. Before you do anything else, that holy item can be reached by shoving one of these big boxes in front of you all the way back to that coffin corridor, then quick-jump off the box to get up to the secret area.
More monsters will be appearing, so wait until the coast is clear then drop off the bridge onto the secret area ledge underneath to pick up the super- health. You can also lure minions over the edge of that bridged pit and just let them fall - this saves you some ammo.
Make sure you go down into that dead-end ditch thing to make the extra monsters spawn - you will miss the tarot card if you don't. Clear out the rest of this long tunnel, pick up the ammo packs and get to the checkpoint. There will be monsters coming from everywhere, and you'll be very busy with your shotgun for quite a while. Bear in mind that there are only monsters in this entire level, which means you will only get one Demon Morph. This therefore means that wiping out all the enemies you can in here is more important than collecting their souls unless you're seriously low on health, which you shouldn't be.
This is also a good place to trigger your gold cards, if you haven't already. Anyway, whether you've Morphed or not, stay on the upper levels and stick with the shotgun until the first waves of monsters are gone. Switch to the stakegun to get rid of the last vamps and warlords, and pick up the ammo and mega ammo packs in the various hallways. I've called him the Yeti, though I don't know what the hell he really is. Don't worry, this guy is a complete fairy-puff my word again.
Don't bother wasting ammo on his impregnable skin; just run onto that overhang above the fiery pit. Look up and shoot out the planks in the ceiling with stakes or a shotgun blast. Now stand on the very end of the outcrop and wait for the big goon to get within touching distance. Then jump off the ledge and onto the ladder down to the side.
If you were standing in the correct place the light streaming through the hole in the ceiling should gib the big guy to hell, opening the level exit. I prematurely jumped to the rock outcropping with the ladder and was stuck there while the monster hovered above me. I turned on the painkiller just to see what would happen.
He constantly went back and forth through it spewing blood each time. At about that time the wife came home with groceries so I helped her unload the car. I got back in about minutes and the monster was in a world of hurt. A minute or so later he plunged to his death in the fiery pit. I re-did it to double check. This time I was slightly to the left of the ladder. He died on the walkways after about 7 minutes. I'm not married, so hopefully the bit about unloading the shopping isn't essential.
You probably have better things to do than hunt down every last container, but at least they're all pretty easy to find. You also get a giant 'miniboss' at one stage. Note that you have to collect gold to acquire this level's tarot card.
I've included the amount of gold I had at each checkpoint, but these numbers varied when I reloaded and tried again. Don't worry if you have less or more than I had - you should still be able to reach the mark easily. The painkiller can take care of this whole area without using any ammo, so stick with it down the long corridors.
Then just collect all the gold from the barrels and coffins and go to the checkpoint. You'll find it harder to avoid destroying the containers this time, but grab any gold you see lying around.
Pick up the armour and go through the next checkpoint. Flaming barrels will roll down the stairs, past the shotgun, followed by more evil monks. Try to pick up the gold while you bring the monks down, then quickly run up the stairs and hide behind the pillars.
More evil and devil monks will soon appear up above you, and they will push two or three barrels off the edges of the upper hallways before jumping down after them. Again, try to pick up any gold that comes out of the barrels, but leave the intact ones alone until the last of the monks is gone.
Before you go to the checkpoint, look up at the vases in front of the statue. Shoot these down for more gold, though it will probably not all fall. You can leave these vases and get them later if you want, but I tend to hit them early. Run around the corner to get the other vases against the dark wall, and pick up the ammo. Now go to the checkpoint. There are mega ammo packs on either side of you, and the surrounding arched corridors contain plenty more ammo and barrels.
There are also a couple of vases at the far end of this area, near where the next checkpoint will appear. Note the bats clinging to the pillars beside you as you enter - nice touch.
First priority here isn't the miniboss: it's those nuns, who now have the ability to fire flames at you from a distance. Avoid these bursts unless you enjoy being incapable of firing a weapon for a few seconds at a time. Keep jumping, running and shotgunning, and use your tarot cards if you feel a bit desperate. To get the Morph you'll have to kill off and collect souls from all the nuns, and the four evil monks which will spawn once they're gone; as well as having collected the souls of every monster you have previously met in the level.
If you don't get the Morph, clear away the last of the minions and then just pick the Vamp Max off with stakes, staying under the cover of the arched corridors to avoid the rubble. Be careful at the next checkpoint - don't go beyond it before you hit it. Run around to underneath the stairs and pick up the health and ammo.
Shotgun blast after shotgun blast should clear this staircase room of the monks, after which you can destroy the vases against the side wall and the ones on the stairs.
Up the stairs to the upper levels, there are lots more monks spawning from all around this upper level. Run around with the shotgun or stakegun, and avoid the staffs of the devil monks. Along to the right is a bunch of barrels, beyond which is an open area with four evil monks standing on a ledge. You can grab one of their souls with the painkiller, but the rest will throw their axes and die. Before you go through into that area, run around collecting the gold from all the vases and barrels, as well as the health pickup if you need it.
Note the large white door at the back of the upper levels, where the health pickup is - this door will be open later. Back to the open area, hit the three vases to the left of the opening, then run round to the right. Destroy all those little boxes along the wall, and climb the coffin leaning against the wall.
Turn around and face just to the right of the holy item, then jump towards it, quick-jumping against the side of the ledge on your right. You should make it to the secret area after a few tries. Jump onto the leaning pillar and run up it, quick-jumping all the time.
If you keep jumping and pushing forward you can only just squeeze under the gap to reach the upper half by running up the right side of the pillar. Once you are near the top, turn around and jump forwards to land on the broken part of the wall you just came under.
From there you can just jump up the sloped part to reach the super-health and the secret area. Do the same again, avoiding the monks' spawn-points until the last of them is gone and the door at the bottom of the stairs opens.
Watch out for the psychonuns trying to jump you from behind. Once the last monster is gone all the doors in the level are opened, as usual. You can only get out of this lower area, however, by going up the ladder which is now revealed to the right of the middle window. Head all the way round to where you found the health pickup earlier and go into this previously locked secret area to get the gold from the vases and any barrels which didn't drop before.
If you didn't get the holy item you should have around less gold than I got. I managed on Nightmare using the method below, so it should work for you. The zombie warriors here don't drop souls. Concentrate on doing Necrogiant damage, rather than collecting ammo you won't need. Run forwards from your starting point and grab the armour under the little hut thing. Keep running towards Necrogiant, pinging stakes at him until you're close enough to use the shotgun.
He should be around the central area, where there are four health pickups and lots more ammo. You want to get as close to him as possible, because his arm swing attack is dangerous if you're touching the ground when it hits. Start battering him with the shotgun while you run and jump around under him, avoiding the spikes he'll start producing from the ground.
There will be some minions hassling you - don't be baited into attacking them - just stay out of their way by keeping moving. If Necrogiant manages to hit you with his fists grab more health while you keep shooting. Make a quicksave as soon as you see him lose the chains wrapped around his body, then activate your cards. At this point he will start summoning whirlwinds, and you want him dead before he can manage to pull one out of his borborygmic arse.
The cards help greatly here, and you should have him dead from constant shotgun blasts just as your cards expire. You can check your time by pressing Tab while your cards are still active - if you know you won't make it before the timer hits , reload from a quicksave and try again. It's very claustrophobic and stultifying, and you'll want to get through this horror show as quickly as possible.
Some very nice aesthetic touches in here though. You start off with grenades to accompany your stakegun - avoid using them and you'll get the card.
Stake the buggers and then destroy all the barrels for the gold. There is armour on a box on the other side of the big metal stanchion - jump over the stanchion from the boxes or by quick-jumping along the side. For a holy item and a secret area, shoot out the barrel behind the unmoving fan on the far right of the back wall, then push the medium-sized blue box around to underneath the hole. Quick-jump up off the box and into the vent, and head round to the right for the relic hidden in the secret area.
Take out the two or three monsters in here, collect the ammo and shoot the very cool gas canister next to the table. As soon as you poke your head through the doors the dining room will fill up with angels and bikers.
You can either hide in the kitchen and let them come to you; or you can run to the far corner of the dining room, up the stairs, along the upper walkway kill the bikers in the way , and round to the armour and ammo. Up here is a good place from which to shotgun all the goons heading your way along that walkway, and it's easier to get their souls. Once the first lot are gone more will spawn from the lower door.
Take them out, pick up the ammo packs under the small staircases, shoot out the barrels for gold and hit the checkpoint. Get the health and ammo, then let the rest of the bikers and angels come up after you. You can shoot out the turret from the window with one stake. There's another biker trapped behind the bars - kill him. Be careful as there are gas canisters at the end of each one. Shoot the barrels on the lower floor from the comparative safety of the upper windows - the chain explosions from the canisters and barrels down there can get very cool results.
Drop down through the manhole and get the freezer ammo - look out for the two angels hiding in this secret area. Use the shotgun to mow them down and collect the souls, and pick up the health at the far end.
There is shotgun ammo up the stairs and an imprisoned holy item in one of the top cells it will be open later. Note the tunnel in progress in the top right cell, behind the boxes - what idiot tunnels out of an upstairs cell? I've lost the contributor's name and email address, sorry. These guys can give you problems, so pick any remaining ones off with your stakegun, and shoot out the two gun turrets to the left before you drop through the windows just beside them.
There is armour at the back corner of this area, but you'll have to shotgun your way past more bikers and barrels. Once the last one is gone you can go through the door which will open in the corner of the prison wall.
Turn right and go up the stairs and through the checkpoint. Wipe out everyone in here and go back through, until all the monsters are dead and the next checkpoint appears.
Go into the two open rooms for health and ammo, and take note of the room which is currently locked. Through the door and shotgun the remaining angels, after which you can hit the lever on the wall at the checkpoint - tempting though it might be to leave the guy making the brilliant noises in the chair, pulling the lever opens the exit.
You can head back up the stairs and pick up one holy item from the room which was locked before, and another holy item from that upper cell which should now be open. These are both secret areas. I've read reviews of Painkiller in which this level was particularly lauded for its design - well, it may look pretty when you're inside the auditorium, but the level itself plays like a turd.
If you've just completed the Prison, this is the first level where you will have to decide which cards to use and which to leave behind. There are four ninjas down here, as well as some armour, gold and ammo. Grab their souls and go to the checkpoint. You don't want to go all the way up the stairs and then shotgun a ninja off the edge, as you'll then have to go all the way back down again.
Get the stakes from the bottom and go upstairs to the roof. There are more ninjas in here - again, let them come to you and kill them against a wall, as their bodies and souls can fall through the gangways and become irretrievable. Get the shotgun ammo and go around to the next set of stairs. Let the ninjas come up and shotgun them in the face at the corner. At the bottom of these stairs is a It's got a mega ammo pack on it, and it counts as a secret area. Get the health and ammo behind it and move on.
It's apparently there as a stage prop. But as a former Submariner, I thought it was kind of funny being there. Ignore the boxes and so on for now, and just focus on clearing out the last of the ninjas who will leap down from the balconies. Once they're gone the evil samurai will appear from the same place, hurling balls of fire before them. As if this wasn't bad enough, the big boxes will explode once you've gotten rid of most of the samurai, releasing lokhis and some spiders who can multiply and grow quickly if you don't kill them off.
Sometimes the chandelier drops and sometimes it doesn't - I'm not sure what triggers it. The best place I've found for dealing with all these enemies is on top of the metal stairs with the ammo packs. Shotgun anyone who gets too close, and jump off once in a while to grab the souls. Swamp Thing is the second general of the Hell Forces, bound to attack Heaven.
It is smaller than the Necrogiant, but uses its surroundings to its advantage. Daniel fights it in a swamp with corrosive waters. The creature is composed of water which makes it invulnerable to damage. It is possible to turn it solid, making it susceptible to attacks.
It attacks by shooting exploding bubbles, directing harmful fireflies or making wormlike water constructs. The way to damage it before it turns liquid again is to shoot the large bubbles of combustible swamp gas with the Shotgun while it walks over them. It is also possible to shoot the bubble it launches right as it flies out to damage it.
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